Skagit Hills | Game Trailer

Skagit Hills is an atmospheric first-person horror and puzzle game developed as my first project in Unreal Engine.

Created over the course of three months, the project combines environment art, hard-surface modeling, level design, lighting, interactive Blueprint systems, cinematics, sound design, and original music to create an atmospheric exploration experience set within an abandoned 1930s asylum.

I modeled and UV unwrapped the environment and props in Blender, assembled and lit the world in Unreal Engine, as well as designing and implementing the game’s puzzles and interactive systems. Audio production and original music were created in Logic Pro, with the final trailer edited in DaVinci Resolve.

Next

Pelagos Station